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Off we go ...
Lvl 3 Den of Evil
You have to clear the hole Den of Evil - no way to avoid the exp.
Lvl 4 Underground Passage
I started to run past most monsters in the early areas, but I had to kill
some of the critters in the Underground Passage to avoid getting surrounded.
Lvl 5 Andariel
The running went on (Stamina shrines/potions are your best friend ;), and
the required killing is easy with Kalims Flail, despite the fact that AR is
becoming a problem. Stats when facing Andariel:
Dmg 3-71
AR 269/Chances to hit 48%
Defence 197/to be hit 60%/to block 75%
Life 163
Resists 60/75/25/15
Lvl 6 Hall of the Dead
I had to stop the running at some point. Got surrounded one time and nearly
died ... But the monsters start to be more than 9 levels above UltraLow (hmm
should have named him Yalla - see topic), so he gets only 5% of the exp. I
changed to a Defiance Merc which boosted the Defence to 350+. A Blessed Aim
Merc won't work at such a low level :(. And I started to use Thorns - by far
more effective than lvl 1 Might in most situations :).
Lvl 7 Arcaine Sanctuary
Of course I had to clear all the branches in the Arcaine Sanctuary. Getting
to lvl 7 allowed me to use 2 Nagelrings witch boosted the AR from 269 to
332. Thanks to 60% fire resists UltraLow did not had to fear the Summoner
:).
Lvl 8 Flayer Dungeon
I never had tried to beat Duriel at such a low level, so this was a new
experience to me. But I was shure it wouldn't be a problem with nearly 200
life and 75% cold resists. Of course the first charge knocked the merc out,
and I had to drink 6 healing potions, but Thorns and a Combat Shrine I found
on the way to the lair helped to get rid of the big bug.
To be able to collect all of Kalims bits and pieces I had to mule the Flail
away. I equiped Berserkers Axe instead, which boosted the AR to 531 (chances
to hit still below 50% tough). The Dessert Warrior kept dying, so I switched
to a Cold Wizzard. Despite of his poor AI (i.e. first freezing the critters,
then running away from them), it's a lot easier to keep him alive.
I finally was able to convert UltraLow to a Ranger after finding another
chipped emerald which was the missing piece to get a 2 flawed emerald helmet
(+8 dex). Equiped with the Arctic bow (and some +1 dex boots), the dmg went
from up from 16-44 to a whopping 48-98 ! (Too bad I had not collected all
the +3 str/dex charms with lvl 2 req I have found with my other chars -
these are undoubtedly keepers from now on).
Witchdoctor Endugu was a bit freightening as UltraLow had only 15% fire
resists/198 life when facing him. I might have switched to Berserker gear,
but fighting him and his gang from the distance seemed more reasonable to me.
The merc couldn't help at all, as he died instantly when comming too close
to the inferno.
The Council was not too hard. Of course I lured them out one by one. They
don't hit very hard - just standing toe to toe and let all the cold dmg from
Arctic & Merc combined with Thorns do the job. Geleb Flamefinger kindly
dropped a Gull :).
Lvl 9 Durance of Hate
The Merc died several times, but resurrecting him at such low lvl is still
cheap (735 Gold @ lvl 8). I used a shot and run tactic against Bremm
Sparkfist, trying to avoid the nasty hydra attacks. Switching to Berserker
gear might have been easier tough ...
The other two were easy compared to that. I did not had the nerv to test
UltraLows durability against Meph - the boring but secure over the moat
trick is the way to go. It required more than two minutes to kill him that
way (chance to hit 38% AR 553, and the idiot refuses to stand still ;).
Lvl 10 River of Flames
Izual was as lengthy as ever and required a pitstop at Jamella for healing
potions, but no problem tough. Same with Hephasto.
Lvl 10 allowed me to use some grand dex charms and get rid of the +dex helm
and boots. I felt much more comfortable with 60 fire resists after switching
back to Berserkers Helm and Hsarus boots. UltraLow entered the Chaos
Sanctuary with 277 life, 60/75/30/15 resists, 52-106 dmg, 580 AR.
Lvl 11 Chaos Sanctuary
I cleared the whole CS with the Ranger setup. Of course I had to retreat
several times, but as soon as the critters are isolated from each other,
they are easy targets when frozen by the mercs attacks/cold dmg from Arctic.
Time to face Diablo - and back to Berserker gear again (+50 life). Having a
shield can't hurt either (+10 vit = +30 life, max blocking). A +5 fire
resists charm became available too. With 359 life and good resists UltraLow
had no fear to stand close to Big D, more or less unable to deal a decent
dmg through the weapon tough - Thorns have to help out again. It required
more than five minutes and several visits at Jamella and Hadriel, but
finally the quest was completed without any major incident.
Lvl 12 Frigid Highland
Act 5 will give a lot more exp than before, and I have to avoid leveling to
20 before the Ancients. So running past the monsters is the way to go again,
which isn't too much of a problems in the open areas. I spent one point in
Blessed Aim to improve the AR a bit, ignoring the fact that it will be
useless with Kuko later on. And lvl 12 allows to use the next major
equipment upgrade: Angelic Wings & Halo (+95 life, +10 dex, +12 AR per lvl).
Chances to hit are nearly 50% again ...
Lvl 13 Crystalline Passage
Nothing worth to mention on the way to Anya. Oh one thing maybe: Abominable
Boss/Champion packs are a pain for UltraLow. Not that they hit very hard,
but the stun lock is a real problem. So the only way to beat Frozenstein is
to shoot him over the river. And that needed a lot of arrows, as he is
always CI.
Lvl 14 Halls of Vaught
Nihlathak is easy when you are accompanied by a Cold Wizard. Let him freeze
the targets, then shatter them - no corpses left for CE.
Lvl 15 Ancients Path
Ok now visit the Ancients at lvl 15. The tactic is the same as with Diablo:
switch to Berserker gear and Thorns. I dropped a bunch of healing potions
and rejuvs on the summit before the battle (btw why is it called summit -
obviously their is a higher peak behind the plateau). But this was not even
necessary. 4 healing potions from the belt were enough. Even the merc
managed to stay alive. Stupid Ancients - seems they have not collected any
wisdom over the years - well they are Barbs after all ...
Lvl 16 Baal
As you can't complete the Ancients quest below clvl 20, the gate to
Worldstone Keep 1 didn't open after defeating them. I had to beg for the
Worldstone Waypoint (this is easy if you can connect to bnet with a second
pc :).
All of Baals minions were quite easy, except Lister. I had to seperate his
minions and take them down one by one, which required a lot of retreats. I
switched back to Berserker gear again for Lister himself (all others before
had to taste arrows from the distance), which was the right setup for Baal
too.
Baal was the toughest battle for UltraLow so far (hey that's my first char
who can say that ;). One of the attacks takes away about half from the red
bubble. And this battle will take quite a while as lvl 1 Thorns have to do
most of the work, so just drinking a rejuv won't work in the long run. I had
to drink a healing potion, run away hoping not to be hit by a second of his
nasty attacks, and TP out for a cure. Whenever he spawned his double, I TPed
out for a reset. And of course I resurrected the merc whenever necessary. So
the whole battle lasted about five minutes, but saw UltraLow as the winner
in the end.
Stamina potions are usefull

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Flail her !

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A major upgrade

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Out of healing potions

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Avoid the inferno !

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Wow what a drop

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Resurrection is affordable

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Cheap trick

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Fitof yawning

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2 vs 1

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No other option

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Next upgrade

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A perfect layout

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Hmm blocklocked ?

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No reward :-/

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A new lvl 16 Destroyer

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